When the player's speed is adjusted, the affects are not applied when sprint-jumping. Players under the affects of slowness potions, for instance, can still sprint-jump at nearly normal speeds. They are only slowed during the brief moments that they touch the ground.
Similarly, players in creative mode do not have their flying speed affected by speed potions. It seems Minecraft does not apply these affects to player motion when the player is airborne in general.
Steps to Reproduce
Give yourself the slowness effect:
/effect give @s minecraft:slowness 100 5 trueStart running and take note of the speed at which you're traveling.
Start running and jumping and notice how you are now traveling much faster.
Observed Behavior
Adjusted movement speed isn't considered when mid-air.
Expected Behavior
Adjusted movement speed would be considered even when mid-air.
Linked issues
is duplicated by 18
relates to 3
Attachments
Comments 49
I thought this was intended. If you look at Sethbling's Video on this it explains that the faster you are the slower your sprint jump goes (well it depends on which speed you set the potion to). Although he uses MCEdit to help make custom potions, I think this may explain some things. Hopefuly I don't look like an idiot and read the explanation wrong but I hope this helps <:)http://www.youtube.com/watch?v=SCsoexRngNs
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Can confirm in 1.20.4, also applies to the `minecraft:generic.movement_speed` attribute in addition to potion effects
Bumpity? I'm not sure why this was overlooked when the effects were introduced, but it'd be very nice to have it fixed. At least a response if no fix is planned.
Or perhaps allow me to join Mojang so I can help you guys fix it myself? š