mojira.dev
MC-211355

Baby zombie pathfinding issue

Baby zombie will stop to pathfind again after an attack. (Similar with the fixed issue with piglins, but this one is baby zombies.)

Environment

Minecraft Version: 1.16.4
Minecraft Version ID: 1.16.4
Operating System: Mac OS X (x86_64) version 10.16
Java Version: 1.8.0_74, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 565796184 bytes (539 MB) / 1979711488 bytes (1888 MB) up to 2147483648 bytes (2048 MB)
CPUs: 8
JVM Flags: 8 total; -Xss1M -Xmx2G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
Launched Version: 1.16.4
Backend library: LWJGL version 3.2.1 build 12
Backend API: Intel(R) Iris(TM) Plus Graphics OpenGL Engine GL version 2.1 INTEL-16.1.7, Intel Inc.

Linked issues

Attachments

Comments 2

This appears to be a duplicate of MC-198068,Β which hasn't yet been resolved.Β If you have any additional information to provide regarding this issue, feel free to comment on the parent ticket. If you feel that this issue is affecting you, feel free to vote for the duplicated ticket, to give Mojang a basic idea of how many people are impacted by the problem. Just to further inform you, this will not determine how quickly the bug gets handled or fixed.

Thank you for your report!
We're tracking this issue in MC-198068, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

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migrated

(Unassigned)

Unconfirmed

1.16.4

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