The Scenario: I switch to an item with a max health modifier of -19.
Expected behavior: My health updates to half a heart, both visually and physically.
Actual behavior: My health bar visually went down to a full heart, but the actual value stayed at 20 until I took damage. Taking damage in this state will finally set it to half a heart, both visually and physically.
This effectively breaks an item I wanted to create, which makes it so you get one-shot by every attack, but can one-shot anything else. Having it show up as a full heart until you've already gotten hurt lowers the tension of the situation.
Linked issues
duplicates 1
Comments 1

Thank you for your report!
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