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MC-214590

Skulk sensor clock

First, u take 1 skulk sensor and place a. iron trapdoor in front of it, Skip 1 block and place another iron trapdoor and behind the trapdoor, place another skulk sensor now waterlogs all blocks and cover it completely with blocks. to get an output u use a comparator and then a repeater behind the block that covers the skulk sensor. And there u have it. I think it needs to be patched but it is a nice feature after all.

Comments 4

So, why is this a bug?

ya realized it recently. it was not intended but its useful

What would the expected behavior be here? Also, providing some screenshots or videos of this issue occurring whilst the F3 debug screen is enabled would be greatly appreciated and quite useful. Thank you 🙂

Ok, so I thought that it is not supposed to go into a loop and it is supposed to be once going off before a new sound comes in. 

Anshveer Singh Bindra

(Unassigned)

Unconfirmed

(Unassigned)

clock, redstone, redstone-clock, skulk-sensor

21w05b

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