mojira.dev
MC-214832

Ocean Ruins can generate multiple chests on top of each other

In the latest snapshot, there seems to be a chance for ocean ruins to generate improperly. The example below seems to be intersecting with an Ocean Monument and a noise cave, I'm unsure if either of those are relevant. 

World Type: Default

Additional Generation settings: Default

Seed: 2975045490325952305

Coordinates: 

  • First example: 1675 10 2396

  • Second Example: 1668 32 2407

 

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We do not have enough information to reproduce this issue.

Please provide the following information about the world you are playing in as text. Attaching a screenshot showing them is not enough.

  • World Type:

    • "Default" if you have not chosen one when creating the world.

    • For "Superflat": Additionally provide the generation preset.

    • For "Buffet": Additionally provide the generator type and biome you have selected.

  • Additional generation settings (in case you changed them): E.g. "Generate Structures", "Bonus Chest", ...

  • Seed: Can be obtained by using the /seed command and clicking on the message in chat

  • Coordinates: Can be copied to clipboard by pressing F3 + C

This issue is being temporarily closed as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Can confirm in 21w07a, using the provided seed & coordinates.

Confirmed for 21w11a with same seed and coords

@unknown, since you are the owner of this ticket, you can add the affect versions yourself instead of commenting them. 🙂

Thank you for your report!
We're tracking this issue in MC-129819, so this ticket is being resolved and linked as a duplicate.

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Ordana

migrated

Confirmed

Important

Structures, World generation

21w06a, 21w07a, 21w11a

Retrieved