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MC-214957

Excessive culling from certain angles when in large caves

I noticed this while playing in the new caves, and ran into a tall ravine-like cave. From certain camera angles, the culling algorithm can remove cave walls that are visible, which results in a limited x-ray glitch. Here's a quick video I recorded of it in action.

https://youtu.be/kLrFm8FRpKU

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violine1101

Thank you for your report!
We're tracking this issue in MC-214808, so this ticket is being resolved and linked as a duplicate.

If you would like to add a vote and any extra information to the main ticket it would be appreciated.

If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.

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