The bug
Worlds with ore veins, aquafiers and noise caves generate noticably slower
1.17 data
This data is generated using a script generating multiple empty worlds with the base settings height=4064, no terrain, void biome, same seed.
See
[media]for all data
Average generation times:
[media]27.19s = base
[media]27.52s = +1%
[media]27.77s = +2%
[media]36.76s = +35%
[media]44.40s = +63%
[media]65.41 = +140%
[media]80.00s = +194%
OLD / 21W08B DATA
Generating the given world configs both twice:
[media]Deepslate, aquifers and noise caves disabled: 19.03 20.74 seconds
[media]Deepslate enabled: 24.54 25.51 seconds
[media]Aquifers enabled: 29.68 33.59 seconds
[media][media]Noisecaves enabled: 21.84 22.25 seconds
[media]Deepslate, aquifers and noise caves enabled: 40.95 35.87
Note: The custom world files' noise settings are based on the End islands, but taller. These settings have nothing to do with the inefficiency
This might be handy, it's a commit optimising aquifers for the cubic chunks mod: https://github.com/OpenCubicChunks/CubicChunks/commit/3be75eb6ad77e5419a2f62ae9269cdf775a85fb1
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