As a result of the switch to OpenGL 3.2 Core, and likewise the new fog system, water fog is broken in that it doesn't start rendering as close to the camera as it previously did.
[media]Here, you can see that the fog still exists (look at where the water stops rendering; that yellow is the fog) but it is not nearly as close as it would be in any of the previous versions of the game.
Linked issues
duplicates 1
Attachments
Comments 1

Thank you for your report!
We're tracking this issue in MC-218597, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki
-- I am a bot. This action was performed automatically! Please report any issues on Discord or Reddit