Not so much of a bug as an important missing feature: when subtitles are turned on, goat noises are called subtitles.entity.goat.ambient instead of something like 'goat bleats' or 'goat calls.'
Not so much of a bug as an important missing feature: when subtitles are turned on, goat noises are called subtitles.entity.goat.ambient instead of something like 'goat bleats' or 'goat calls.'
Duplicate of MC-221552