Some of the new sounds for goats have duplicate sound ids for the same sound pool. The duplicated ids are:
minecraft:entity.goat.eat is duplicated by minecraft:entity.goat.screaming.eat
minecraft:entity.goat.long_jump is duplicated by minecraft:entity.goat.screaming.long_jump
minecraft:entity.goat.ram_impact is duplicated by minecraft:entity.goat.screaming.ram_impact
You can test them by running:
/playsound minecraft:entity.goat.eat ambient @p
then:
/playsound minecraft:entity.goat.screaming.eat ambient @p
the same can be done for the other sounds just change the namespace in the command.
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