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MC-227300

Glow ink being picked up by zombies causes lag buildup

Due to the new way Glowsquids now spawn in caves its causing issues where spawned zombies pick up the ink sacs and are therefore not despawning. I came across a cave that had around 50 zombies each holding an ink sac. Unfortunately i had to kill them all due to some lag it was causing so no screenshot of that situation but i found more today. This is on a snapshot server ive been running since 1.16 snapshots. Its Java 16 etc etc

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Works as intended, zombies should be able to pick up items.

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I know thats how its intended in previous versions but with glowsquids dying on the edges of water and dropping their items this causes a ton of zombies walking around unable to be despawned hence why it causes lag.  

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I've been having this issue too! Ran into a cave near my base with 20 zombies all holding glow ink sacs. Definitely something that needs to be fixed before it breaks peoples games.

apple502j

Related to MC-197179

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Performance

1.17 Pre-release 4, 1.17

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