mojira.dev

goats can still jump while in leads which can be very glitchy making the goat go up and down fast + it would be a good way of making goats stop jumping

Steps to Reproduce:

  • Build the setup as shown in the provided attachment. 

[media]
  • Obtain a lead and summon a goat on top of the diamond block.

  • Attach the lead to the goat.

  • Alter the goat's NBT data through the use of the following command to make it perform a long jump.

/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
  • Take note as to whether or not goats can perform long jumps when attached to leads.

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Comments 4

Can confirm that this is an issue. Also affects 1.17.1. This could be intentional however, that isn't my call to make.

You can use the following command to make reproducing this much easier:

/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1

Can confirm in 1.18.1.

Can confirm in 1.19.2. Here are some steps regarding how to go about easily reproducing this issue.

Steps to Reproduce:

  • Build the setup as shown in the provided attachment.

[media]
  • Obtain a lead and summon a goat on top of the diamond block.

  • Attach the lead to the goat.

  • Alter the goat's NBT data through the use of the following command to make it perform a long jump.

/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1
  • Take note as to whether or not goats can perform long jumps when attached to leads.

Toby

(Unassigned)

Community Consensus

Mob behaviour

1.17, 1.17.1, 1.18.1, 1.19.2, 1.19.4, 23w14a

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