goats can still jump while in leads which can be very glitchy making the goat go up and down fast + it would be a good way of making goats stop jumping
Steps to Reproduce:
Build the setup as shown in the provided attachment.
Obtain a lead and summon a goat on top of the diamond block.
Attach the lead to the goat.
Alter the goat's NBT data through the use of the following command to make it perform a long jump.
/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1Take note as to whether or not goats can perform long jumps when attached to leads.
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You can use the following command to make reproducing this much easier:
/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1Can confirm in 1.19.2. Here are some steps regarding how to go about easily reproducing this issue.
Steps to Reproduce:
Build the setup as shown in the provided attachment.
Obtain a lead and summon a goat on top of the diamond block.
Attach the lead to the goat.
Alter the goat's NBT data through the use of the following command to make it perform a long jump.
/execute as @e[type=minecraft:goat,limit=1,sort=nearest] run data modify entity @s Brain.memories."minecraft:long_jump_cooling_down".value set value 1Take note as to whether or not goats can perform long jumps when attached to leads.
Thank you for your report!
After consideration, the issue is being closed as Working as Intended.
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Can confirm that this is an issue. Also affects 1.17.1. This could be intentional however, that isn't my call to make.