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MC-231568

Villager's prices increase after being zombified and cured

When zombifying a villager, if their prices are already at their minimum, the prices will increase after being cured.

 

To reproduce

1- Find a villager with trades

2- Zombify and cure it until its trades are at their minimum (1 emerald per trade)

3- Zombify and cure it once again

 

The trade prices should have gone up and no longer be their minimum.

 

I just experienced this with a novice librarian. After 4 cures, its paper and enchanted book trades were all at their minimum. I cured it once again just in case a locked trade was not at its minimum only to find that its trades had jumped to 18 papers per emerald and 24 emeralds per book. Between zombifications, I did not do anything that would normally raise trade prices, such as harming villagers. This really hurts profits and isn't the first time I experience this. I have not yet tried zombifying and curing it once again. 

 

I am playing vanilla on a singleplayer survival world without datapacks that should alter villager behavior.

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Thank you for your report!
We're tracking this issue in MC-146373, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

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Bug Reporter

(Unassigned)

Unconfirmed

(Unassigned)

1.17.1

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