I open Minecraft 1.6.1
I click on Single Player
All of my worlds load just fine except for one.
When I try to load that one save the game crashes immediately.
Here is the error log dump:
---- Minecraft Crash Report ----
// Ouch. That hurt :(
Time: 7/6/13 5:04 PM
Description: Exception in server tick loop
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(Unknown Source)
at java.util.HashMap$ValueIterator.next(Unknown Source)
at aii.a(SourceFile:73)
at aeo.a(SourceFile:425)
at jo.a(SourceFile:168)
at adm.a(SourceFile:732)
at jo.c(SourceFile:105)
at jn.<init>(SourceFile:29)
at jm.a(SourceFile:208)
at jm.a(SourceFile:240)
at hk.a(SourceFile:138)
at hk.c(SourceFile:185)
at hk.a(SourceFile:82)
at bkr.b(SourceFile:73)
at net.minecraft.server.MinecraftServer.t(SourceFile:488)
at net.minecraft.server.MinecraftServer.s(SourceFile:405)
at bko.s(SourceFile:124)
at net.minecraft.server.MinecraftServer.run(SourceFile:339)
at hf.run(SourceFile:582)
A detailed walkthrough of the error, its code path and all known details is as follows:
---------------------------------------------------------------------------------------
-- System Details --
Details:
Minecraft Version: 1.6.1
Operating System: Windows 7 (amd64) version 6.1
Java Version: 1.7.0_10, Oracle Corporation
Java VM Version: Java HotSpot(TM) 64-Bit Server VM (mixed mode), Oracle Corporation
Memory: 111751264 bytes (106 MB) / 194510848 bytes (185 MB) up to 954466304 bytes (910 MB)
JVM Flags: 1 total; -Xmx1G
AABB Pool Size: 1521 (85176 bytes; 0 MB) allocated, 1521 (85176 bytes; 0 MB) used
Suspicious classes: No suspicious classes found.
IntCache: cache: 0, tcache: 0, allocated: 1, tallocated: 63
Profiler Position: N/A (disabled)
Vec3 Pool Size: 179 (10024 bytes; 0 MB) allocated, 179 (10024 bytes; 0 MB) used
Player Count: 1 / 8; [js['Go_Geeta'/153, l='MAIN', x=-788.28, y=64.70, z=2.48]]
Type: Integrated Server (map_client.txt)
Is Modded: Probably not. Jar signature remains and both client + server brands are untouched.
Duplicate of MC-21833, please use the search function to see if your bug has already been submitted. Currently over 58% of tickets are being closed as duplicate.