I've setup a large 8 x 15 wall of dispensers, each equipped with shears & facing its own bee nest. I've setup a series of redstone connections to the dispensers in such a way that each direct redstone dust connection treats its respective dispenser as a quasi-connective block for each dispenser around it. I've come to find that, despite the bee nests being saturated with honey, when activated, the quasi-connected dispensers don't shear their combs off consistently (I also noticed that the shears in them were receiving durability damage regardless as though they had successfully sheared however). I setup another wall of dispensers after this with the exact same layout & placed a single redstone dust into each one & activated the circuit to find that every single dispenser dispensed correctly by adding up the dust placed into the system & put out after activation. I've included screenshots of my circuit setup & the pattern of bee nests that were not sheared by my system for reference.
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I think that its either that the game is programmed to sheer Bee nests manually or a error in the code. Hope my bad thought/explanation helps in a way.

Is there a reason some dispensers are powered twice? That might be a problem. Please provide a download.

Thank you for your report!
We're tracking this issue in MC-11193, so this ticket is being resolved and linked as a duplicate.
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