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MC-237761

Arrows of Harming/Healing vs Armored Foes

Bug:

Arrows of Harming/Healing deal more damage to armored targets when fired as least damaging as possible (i.e, unenchanted bow with no charge)

Detailed Description:

An arrow from a bow with a high damage (i.e using Power V) will not apply the normal healing/damage effect result in mostly projectile damage and thus blocked by armor. An arrow from a bow with low damage (i.e unenchanted) will apply the healing/damage effect result in magical damage bypassing armor.

Steps to Reproduce

The setup I found to be most reliable:

  • Creative mode, one unenchanted bow, one bow with Power V, and a stack of arrows of instant healing II

  • Summon in two zombie swearing unenchanted netherite

  • Shoot with the power V bow at max draw at one of the zombies until it dies (Averaged 4 shots)

  • Shoot with the unenchanted bow at as little draw as possible at the other zombie until it dies (Averaged 2 shots, avoid shooting during invincibly frames).

Expected Result

Check for whether to apply the tipped arrow instant healing/harming effect to be done after armor calculations rather than before.

Demonstration

https://youtu.be/7bXafSNWsYU

Linked issues

Comments 1

After posting I found that someone has already posted this topic, my bad. Although they do come to a different conclusion which is interesting.

MC-107856

Yulming

(Unassigned)

Unconfirmed

(Unassigned)

1.17.1

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