mojira.dev
MC-238217

Zombie reinforcements don't spawn where the light level is 1 or higher

First, create following new world

  • Game Mode: Creative

  • Difficult: Hard

  • Allow Cheats: ON

  • World Type: Superflat ※Preset -> minecraft:air;minecraft:plains

Second, create field with this command

/fill -50 50 -50 50 50 50 quartz_block

Third, place lights with this command

/fill -50 51 -50 50 51 50 light[level=1]

4th, Set time to midnight

/time set midnight

5th, Summon a zombie with this command

/summon zombie ~ ~ ~ {IsBaby: 0b, Attributes: [{Base: 1.0d, Name: "minecraft:zombie.spawn_reinforcements"}]}

Last, punch the zombie several times.

 

Expectation: A zombie reinforcement spawn.

Result: Zombie reinforcement don't spawn.

Attachments

Comments 5

do the reinforcements spawn when it's completely zero? if so, then it's a part of the new mob rule, where they won't spawn above zero.

do the reinforcements spawn when it's completely zero? -> Yes.

 

Official Minecraft Wiki's zombie page says that zombie reinforcements spawn where light level is 9 or lower. Is this up to 1.17.1?

The Minecraft wiki isn't a valid source when stating that something "Works As Intended" or not.

Can confirm in 23w41a, although it is unclear if this is intentional as all hostile mobs cannot spawn in a light level that is greater than 0 by default.

When I reported this issue, I mistakenly thought the Minecraft Wiki was still official.

So I thought that the official behavior was what was stated on the Minecraft Wiki at the time, that zombie reinforcements would spawn at a light level of 9 or lower.

Following the behavior of hostile mobs since 1.18, it is considered correct behavior for zombie reinforcements to only spawn at light level 0.

Mojang, could you please set the status of this issue to 'works as intended'?

TangentSnail

(Unassigned)

Community Consensus

Mob spawning

light-level, mob-spawning, reinforcement, zombie

21w39a, 1.18.2, 23w41a

Retrieved