mojira.dev
MC-241203

Constant Crashes

I updated a 21w44a creative world to make some tests in the new pre-release, and when I walk around, the game constantly crashes. Made the same thing on 21w44a and no crashes. I was with the night vision effect on.

Edit 1: Two Crash Reports have been uploaded to help track this issue.

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I had the same issue and crash report, I saw it was related to the generation of a village so I turned my render distance to two, it doesn't crash until I turn it back up.

My crash report says village too apparently.

But I had 2 other crashes that didn't generated any crash report. The window just got black and stayed black until I finished it in the task manager.

I've had multiple crashes which generated no crash report on a fresh amplified world. It ran fine for about 10 ticks, would have 1 tick take about 500ms then run normally about 10 more ticks. It would eventually crash with exit code 0. Since there were no crash reports, I've included a log file.

[media]

My Issue seemed to be related to running out of memory, as increasing the maximum memory to 6 GB fixed the issue. The memory usage seems to be averaging around 2.5 GB. Maybe the memory default should be increased in the launcher?

The issue definitely seems to stem from worldgen trying to generate a village. I was trying to fill out a map and when I got close to a certain chunk, my server crashed and presented similar logs as the ones attached, referencing the minecraft:village structure. I restarted the server, connected to it, and after several seconds (while it loaded the chunks around me) it crashed again. I restarted the server once more, and this time ran in the opposite direction I had previously been traveling. This time the server stayed on without crashing, presumably because the chunk with the village was far enough away that it wasn't being loaded.

Happening to me too on a server, the world was originally made in 21w43a and as soon as anyone attempts to load the chunk the server crashes. I started the server in 21w44a to check it out and that area generated a village as well.

I personally believe that the villages are a part of the problem since I had other crashes in places that there were no villages. Maybe a memory overuse? The only thing that I know, is that the "crashes" that happened without crash reports and with no villages let my screen black and it didn't closed by itself, I had to open the task manager and close it.

Thank you for your report!
We're tracking this issue in MC-241194, so this ticket is being resolved and linked as a duplicate.

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Thiago Garritano

(Unassigned)

Unconfirmed

(Unassigned)

1.18 Pre-release 1

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