As of 1.18 Pre-release 4, the issue seems to be fixed
The bug:
Dropping any length of falling dripstone, sand, gravel or an anvil through an active end portal crashes the game. Loading the world after this will result in the game crashing again the moment the chunk is loaded again.
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To reproduce:
Find or make an active end portal
Let a falling block fall through the active portal
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Environment
Using bundled Java runtime
JVM arguments: -Xmx16G -XX:+UnlockExperimentalVMOptions -XX:+UseG1GC -XX:G1NewSizePercent=20 -XX:G1ReservePercent=20 -XX:MaxGCPauseMillis=50 -XX:G1HeapRegionSize=32M
System:
CPU: i7-8700k
GPU: GTX 1080Ti
RAM: 48 GB DDR4 (2667 MHz; 2x16GB+2x8GB)
Windows version: Windows 10 21H1, build 19043.1348
Linked issues
Attachments
Comments 2
Thank you for your report!
We're tracking this issue in MC-241775, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Fixed. Please check the Fix Version/s field in that ticket to see in which version this behavior was or will be fixed.
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Duplicate ofย MC-241774 which has been fixed in 1.18 Pre-release 4.