I'm trying to create a large scale fog effect by layering blocks of glass with a layer of air in between each layer of glass, but in doing so I have encountered a strange render glitch. (Examples attached below). Some layers of glass appear to not render in properly in a square shape. Upon reloading the world, the glass fully renders back in, but when I go to the other side of the glass wall, or if I move around enough, the glitch will continue to occur. The glitch also occurs in fully vanilla Minecraft and with no resource packs enabled.
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Try setting your "Graphics" option to "Fabulous!"

Hmm haven't tried that before I'll give it a go!

Glitch still occurs even with graphics set to fabulous
Please attach a screenshot of this occurring while the F3 debug screen is enabled.
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Uploaded it!

I believe this is a duplicate of MC-38022.