mojira.dev
MC-242025

Glass doesn't render properly behind other layers of glass

I'm trying to create a large scale fog effect by layering blocks of glass with a layer of air in between each layer of glass, but in doing so I have encountered a strange render glitch. (Examples attached below). Some layers of glass appear to not render in properly in a square shape. Upon reloading the world, the glass fully renders back in, but when I go to the other side of the glass wall, or if I move around enough, the glitch will continue to occur. The glitch also occurs in fully vanilla Minecraft and with no resource packs enabled.

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Try setting your "Graphics" option to "Fabulous!"

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Hmm haven't tried that before I'll give it a go!

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Glitch still occurs even with graphics set to fabulous

violine1101

Please attach a screenshot of this occurring while the F3 debug screen is enabled.

This issue is being temporarily closed as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Uploaded it!

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Avoma

I believe this is a duplicate of MC-38022.

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(Unassigned)

Confirmed

Rendering

1.17.1, 1.18.1

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