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MC-242063

Azalea trees generating too frequently

I can only assume this is not intentional, but after loading in a world above a lush cave, there was an unnaturally amount of azalea trees generating on the surface. 

This seems to only happen really in the old growth taigas biome

 

Seed: 3450734953961570792

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Comments 4

This isn't a bug. This is a matter of interpretation

While the frequency may be subjective, I feel as though the density of trees next to each other (in image 1 and 3 mostly) seems redundant when the azalea tree is implemented as a way to find lush caves.

Duplicate of MC-239972 which was later resolved as "Invalid" due to being an opinion and not a bug report.

Thank you for your report!
We're tracking this issue in MC-239972, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as invalid. Please take a look at the parent ticket (MC-239972) and see if an explanation is provided there in the description of the ticket or in the comments for why this issue is invalid.

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[Mod] Jingy

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1.18 Pre-release 5

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