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MC-242348

Sometimes spawnpoint will spawn players above trees

Is spawning above leaves a bug or a feature. It can happen sometimes and kinda of unnatural to think about it

Seed: 2917133137276911148

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Comments 15

We do not have enough information to reproduce this issue.

Please provide the following information about the world you are playing in as text. Attaching a screenshot showing them is not enough.

  • World Type:

    • "Default" if you have not chosen one when creating the world.

    • For "Superflat": Additionally provide the generation preset.

    • For "Buffet": Additionally provide the generator type and biome you have selected.

  • Additional generation settings (in case you changed them): E.g. "Generate Structures", "Bonus Chest", ...

  • Seed: Can be obtained by using the /seed command and clicking on the message in chat

  • Coordinates: Can be copied to clipboard by pressing F3 + C

This issue is being temporarily closed as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Default world type. Seed is -1854418717
My screenshot was from pre-1. I was able to repeat on the 2nd start in pre-6 in a dark_forest.

Successfully reproduced on the second attempt.

What do "made changes" and "made transition" mean? Are those developer-speak for some facet of the coding process?

No, that's JIRA speak for "the report was modified" and "the status/resolution of the report was updated".

5 more comments

Caused by MC-243079; reverted 1.13 - 1.17 worldspawn behavior to 1.12 behavior.

To clarify the mechanics: 1.12 respawn picked the highest block to spawn the player, but ignored leaves unless there was a solid block beneath. Since 1.18 no longer respects y value for /setworldspawn (more info in MC-245811), the behavior was reverted to 1.12 but without the check for a canopy. Reproduce: /setworldspawn beneath leaves and /gamerule spawnRadius 0 (for convivence) then /kill. You end up on top.

If they reopened and fixed MC-243079, then this bug would be resolved as well.

can confirm in 1.19 Pre-release 1

Can confirm in 1.19.3 and 23w03a

A simple way to reproduce this bug is to repeatedly generating a bunch of single biome dark oak forest worlds, since most of the terrain in that biome is covered by leaves.

Considering MC-243079 is about a command and this is about the world's default spawn I'm not sure a 'caused by' relation makes sense, but the two are definitely closely related behavior wise. Execution is just different.

Slimey

(Unassigned)

Confirmed

Platform

Low

Player

1.17.1, 1.18 Pre-release 5, 1.18 Pre-release 6, 1.18, 1.18.1, ..., 23w33a, 23w35a, 1.20.2, 1.20.6 Release Candidate 1, 1.21

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