If you have lot's of map files in your world file (in my case map_0.dat - map_400.dat) the game will crash when loading the world right before you're in the world. The more maps the wose it gets. World download:ย https://drive.google.com/file/d/1HE-WDnL7Cl44EK7oyhpbQFFvxaXj-tGc/view?usp=sharing
The Game didn't crash while i didn't have any maps in my world file (might be different reason though) and the version i played on doesn't have any mods. The World has been running on a Spigot and Paper server. The conversion is happening in the Vanilla game though
the game crashes once the world is loading screen is at 100%
Linked issues
Comments 3
isue known mark as resolved. Copy ofย MC-243117
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We're resolving and linking this ticket forward as a duplicate of MC-243117, as that ticket contains more detailed information and/or has already been triaged by Mojang.
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World data is impossible to uncompress due to the path being too long (the file was overcompressed). Otherwise, files for the fabric loader seem to be present in the data folder making the world invalid for testing/reporting. If you can reproduce the issue in an unmodified environment, feel free to add a new report or update the existing report. Otherwise, this ticket is invalid.