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MC-243159

My world didn't blend

I made a world in the snapshot phase for 1.18. I knew creating a world in this phase would be riskable. Therefore my plan was to stay and build in a limited area until 1.18 was released. Today 1.18 released and I could finally fly around and see the rest of the seed. As the images shows, my world hasn't gotten any terrain blending at all. I always played with a render distance of 12 chunks and it looks like after 12 chunks there's a completely different world. Its like my loaded chunks is its own world and there is a different one outside of it. I tried to re-create the world and the seed looks completely different. My guess is that the seed I've got loaded doesn't exist anymore and is replaced by another one. I also don't know if this problem accrued earlier during the snapshot phase because I always stayed near spawn.

I just want this to be clarified and maybe a solution to the problem. I have put a lot of effort in builds and I don't want it to be a border where my world just looks unnatural.

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Comments 5

Duplicate of MC-239878, resolved as "Won't Fix".

So there is no way to solve the problem?

If you have been updating your world after each snapshot, you are telling the game that it does NOT need to do terrain blending. There is nothing you can do to fix it, since you were using a version that you know was unstable and in the testing phase.

Thank you for your report!
We're tracking this issue as MC-239878, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.

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Simon Österberg

(Unassigned)

Unconfirmed

(Unassigned)

1.18

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