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MC-245886

attribute change to players is not kept after respawn

Reproduce

  1. Change player's attribute via command

    /attribute @s minecraft:generic.max_health base set 1.0
  1. Die and respawn

    /kill
  1. Check the attribute

    /attribute @s minecraft:generic.max_health base get

The value is 20.0f as default rather than 1.0f which is expected.

This bug is related to MC-16773 to some extent, when Adams implied this may change after "we have more control over how attribute modifiers are applied." But now we still don't get a method to keep a changed attribute value during respawning, though attribute command is provided.

Linked issues

Comments

Avoma

Duplicate of MC-179940 

Arisa Bot

Thank you for your report!
We're tracking this issue in MC-179940, so this ticket is being resolved and linked as a duplicate.

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Lokdora

(Unassigned)

Unconfirmed

(Unassigned)

1.18.1

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