The bug
When a player uses elytra and firework rockets to fly into an amethyst block, the chime sound is constantly produced. This quickly fills up the limit of 247 sounds that can be played simultaneously. This issue can be seen best in Adventure mode, when interactions with the block will not stop the usage of the firework rockets.
How to reproduce
Place an amethyst block a few blocks above the ground
In front of the amethyst block, place a temporary block
Above that temporary block, place any block above, to the left, and to the right
Remove the temporary block (your setup should now be similar to the setup shown in
)
Equip elytra
Create a repeating, always active command block with the following command:
item replace entity @p hotbar.8 with minecraft:firework_rocket 64
Run the following command (the level is not important, as long as it prevents too much damage from being taken):
/effect give @s resistance 1000000 255
Switch to Adventure mode
Use the elytra and firework rockets to fly into the amethyst block between the three surrounding blocks, while aiming upwards slightly to avoid moving
Observed behavior
The amethyst chime sound is played constantly. Opening the F3 screen reveals that 247 sounds are being played.
Expected behavior
Flying into amethyst blocks would not constantly play the chime sound, and would not fill the sound limit.
Linked issues
is duplicated by 1
relates to 1
Attachments
Comments 3
@@unknown: I think they're similar, but not quite the same. When using firework rockets to boost with elytra, firework rocket entities are not created; instead, the player simply moves faster. In fact, firework rockets are not necessary in the reproduction of this issue (it's possible to just fly really quickly into the blocks with elytra). But I do agree that they are very similar issues, just with different entities.
I believe this is actually a duplicate ofย MC-213657. Please correct me if I'm wrong though.