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MC-246986

Bug on sound packs - they don't take distance into account

Hello,
I made a sound pack to modify some sounds to create an atmosphere for an adventure map.
Unfortunately when I play a disc on a jukbox (for example) the sound still plays even if I move 1000 blocks away, which is problematic because it is not the behaviour of the basic sound which works well.
(for example, I put in my texture pack assets\minecraft\sounds\records\11.ogg it works, the sound plays when I put the disc but does not fade when I move away...)

If I run : /playsound minecraft:music_disc.11 record @a ~ ~ ~ 0.1 1.0 0.0 i have the same probleme !

It seems to me that it was working until a few months ago...

Has anything changed since then?
How to fix this bug ? A file to add ?

Thanks for your help !

Comments 2

Thank you in advance for your help!
Don't hesitate to ask me for more info or examples if it is not clear 🙂

Thank you for your report!
We're tracking this issue in MC-146721, so this ticket is being resolved and linked as a duplicate.

That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.

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Roi_Gradlon

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Unconfirmed

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1.18.1

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