/summon minecraft:goat -5.17 102.00 33.92
{NoAI:True,Rotation:[270f,0f]}
/summon minecraft:goat -5.17 102.00 33.92
{NoAI:True,Rotation:[180f,0f]}
/summon minecraft:goat -5.17 102.00 33.92
{NoAI:True,Rotation:[90f,0f]}
'
Β
This will result in three goats who are barely rotated from each other, rather than 90ΒΊ apart.
Also, if you summon a different mob next to the goat at rotation 180, it will be pointed in roughly the opposite direction β the 180.0f rotation is pretty much ignored, really. And the summoned goat is not pointing along an axis, but nearby one.
All in all, rotation on a summoned goat is broken.
Thank you for your report!
We're tracking this issue in MC-226243, so this ticket is being resolved and linked as a duplicate.
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