When a villager is rotated (not a y rotation of 0), and gets cured, they don't appear to be facing the right direction.
Steps to reproduce:
summon zombie_villager ~ ~ ~ {NoAI:1b,Rotation:[90.0f,0.0f]}
data merge entity @e[type=zombie_villager,sort=nearest,limit=1] {ConversionTime:1}
Observe villager appearing to be rotated to y rotation 0.
data get entity @e[type=villager,sort=nearest,limit=1] Rotation
Observe it has the value
[90.0f,0.0f]
Let a zombie zombify it again.
data get entity @e[type=zombie_villager,sort=nearest,limit=1] Rotation
Observe it has the value
[90.0f,0.0f]
but is still visually rotated to y rotation 0.
Affected conversions:
villager -> zombie villager
zombie villager -> villager
husk -> zombie
zombie -> drowned
skeleton -> stray
hoglin -> zoglin
piglin -> zombified piglin
piglin brute -> zombified piglin
villager -> witch
villager -> zombified piglin
mooshroom -> cow
tadpole -> frog
slime -> smaller slime (random rotation, only can be observed via NoAI)
magma cube-> smaller magma cube (random rotation, only can be observed via NoAI)
Linked issues
is duplicated by
Attachments
Comments
Can confirm in 1.19.
Can confirm in 1.18.2.
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