The Bug:
The minecraft:generic.attack_knockback attribute doesn't work with wardens' sonic boom attack.
Steps to Reproduce:
Build the setup as shown in the attachment below.
Whilst standing on top of the diamond block, summon a warden that deals large amounts of knockback, (has its minecraft:generic.attack_knockback attribute set to a value of "10.0d").
/summon minecraft:warden ~ ~ ~ {Attributes:[{Base:10.0d,Name:"minecraft:generic.attack_knockback"}],Brain:{memories:{"minecraft:dig_cooldown":{value:{},ttl:1200L}}}}
Give yourself the resistance effect so that you don't die.
/effect give @s minecraft:resistance 99999 4 true
Switch into survival mode, stand on the opposite side of the glass wall to the warden, and constantly produce vibrations to make it become aggressive towards you.
Wait for the warden to perform its sonic boom attack on you.
Take note of how far you were knocked back and compare it to how far you are knocked back from a regular warden with default attributes.
Observed Behavior:
The minecraft:generic.attack_knockback attribute doesn't work with wardens' sonic boom attack.
Expected Behavior:
The minecraft:generic.attack_knockback attribute would work with wardens' sonic boom attack.
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