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MC-251607

custom explorer map not working in 1.18

I am using a code like this one in 1.17 to get a custom explorer map to locate a shipwreck.
As soon as I updated it to 1.18.2 it's no more working and I just get an empty map.
Maybe there are any issues in the code but I dont think so because in the 1.17 there were no problems...
There is also a similar report for 1.18.2 pre release 2 but according to them it has been fixed in the 1.18.2 pre release 3

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I was trying to get this to work in 1.19 and yeah, something’s up. I created a custom loot table to have one point to the closest structure with the #village tag (or whatever it is) and the loot table doesn’t even seem to exist with /loot. Even altering the shipwreck_map (or whatever the name is) buried treasure map with this seems to make the entire loot table unreadable to the game. Setting the buried treasure map to point to something else (stronghold was what I did) made the map be treated as an empty map, just with the buried treasure name. However, altering things like the red x marker seems to work fine. I’d really love to get this to work.

 

Edit: I’ve been using this online generator: https://misode.github.io/loot-table/

That generator is incorrect.

Duplicate of MC-249449.

@Dhranios If you don’t mind, what specifically is incorrect with the generator? I don’t have enough skill to make much without it and it’s been pretty good so far. If something’s wrong I’d like to know so that I can manually change a part if necessary for future projects.

"destination" only takes tags, without the #.

Thank you for your report!
We're tracking this issue in MC-249449, so this ticket is being resolved and linked as a duplicate.

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FalafelAreBetter

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Unconfirmed

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1.18.2

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