The warden cannot swim in liquids, somewhat nullifying its danger and disaster-like nature, supposedly urging escape rather than combat
What I expected to happen was...:
The warden would swim, or in some way attack the player more efficiently while swimming
What actually happened was...:
The warden was nearly stopped to a halt in both water and lava, rendering its attacks useless aside from the "sonic boom", which does pitiful damage if the player has any armour equipped.
Steps to Reproduce:
1. Get a warden, either by spawning one in naturally or with a command.
2. Lure it into a liquid.
3. Fight it in survival mode and watch it move at the speed of a snail.
Environment
Windows 10, Java 8, version 333
Linked issues
Comments 2
Thank you for your report!
We're tracking this issue as MC-250045, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as Won't Fix, which means this is considered a bug but won't be fixed. The description of that ticket or the comments might explain the rationale. Please do not leave a comment on the linked ticket.
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Duplicate of MC-250045, Won't Fix.