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MC-252129

Sculk sensor actived by nothing?

i cant get videos because my pc is so bad when a video is being ruecordedd so i only have screenshots but i dunno

 

how to reproduce:

mess around with a sculk sensor

there were no entities in the area. there was a warden, it doesn't activate sensors though, doMobSpawning was disabled, and in spectator there were no mobs. to confirm there were no mobs, i did /kill @e[type=!player,type=!warden] and it turned no results.

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Hmm, bats can spawn in dark areas and activate sensors but should not call the warden.

Please make sure no entities spawn that might cause this behaviour before reporting this as a bug.

Mr. [Mod] Michael Wobst, he killed every sort of entity in the world and set mob spawning to false. It's impossible for anything else to trigger it if you're in spectator mode! Maybe you should test it yourself. But saying that, we need steps to reproduce this bug.

I don't know how it happened. 

Were there any blocks nearby that could produce a vibration like trapdoors, bells etc.

No. It was only naturally generated blocks. It was in a deep dark biome. The only sound making blocks were other sculk blocks, but sculk doesn't activate sculk.

Please check if this is still an issue for you in 1.19.3 or later.

esoij

(Unassigned)

Unconfirmed

(Unassigned)

1.19 Pre-release 2

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