For this edition, whenever a Sculk Shrieker is placed down by a player, it changes the "can_summon" tag to false, not allowing the Warden to be spawned anywhere. I'm not sure if this was purposely removed, this would have helped with creating any horror type survival map creations instead of having this set specifically to the Ancient City. I'm not sure why this feature has been changed, making players unable to spawn the Warden after obtaining the Sculk Shrieker.
Is there any other potential way of having the Warden spawn at your own accord in survival mode using the Sculk Shrieker? Could this be added back in some way? I would like to hear any concerns as to why this has to be changed. Thanks.
Steps to reproduce:
Place a Sculk Shrieker anywhere after obtaining it using Silk Touch.
Warden is unable to spawn except in its natural terrain.
Comments 5
I'm not understanding, how is this considered to be "working as intended"? This was an unnecessary change in my opinion.
This defeats the purpose of ever utilizing the Sculk Shrieker to spawn in the Warden. Are these items just for decoration purposes or something else?
Its working as intended because that is how the devs coded it, and was mentioned in changelogs for snapshots an possibly in the the full release.
It's intended because they explicitly mentioned it in a changelog, and because of the block state; the underlying thought is that the warden should only spawn in deep dark biomes, but no biome check is made so that map makers can still make it spawn.
For feature/change requests, go to feedback.minecraft.net.
Thank you for your report!
We're tracking this issue in MC-249716, so this ticket is being resolved and linked as a duplicate.
That ticket has already been resolved as working as intended, which means this is not considered a bug and won't be fixed. Please do not leave a comment on the linked ticket.
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Duplicate of MC-249716, WAI.