mojira.dev
MC-255847

Dragon fireballs do not use a model

The bug

Unlike many other projectiles which use 2D textures, dragon fireballs do not use a 3D model, and instead billboard the texture as if it were a particle. This results in visual inconsistencies with other projectiles and also forbids further customization via resource packs.

How to reproduce

  1. /summon fireball ~ ~3 ~

  2. /summon dragon_fireball ~ ~3 ~

  3. Closely inspect both entities

Expected results

Both of these fireball projectiles would appear to have a sense of "thickness" to them, due to using an item's model.

Actual results

The normal fireball correctly has a thickness, as it uses an item model. However, the dragon fireball does not.

How to fix

A dedicated model could be added for dragon fireballs, under assets/minecraft/models/item, or preferably a new dedicated folder for entities assets/minecraft/models/entity.

Attachments

Comments

migrated
[media]
ouroya

can confirm in 22w43a

migrated

This got resolved as invalid by mojang (because it is a feature request; they haven't used invalid for any other reason). No need to update it.

muzikbike

(Unassigned)

Confirmed

Textures and models

1.19.2

Retrieved