The bug
Unlike many other projectiles which use 2D textures, dragon fireballs do not use a 3D model, and instead billboard the texture as if it were a particle. This results in visual inconsistencies with other projectiles and also forbids further customization via resource packs.
How to reproduce
/summon fireball ~ ~3 ~
/summon dragon_fireball ~ ~3 ~
Closely inspect both entities
Expected results
Both of these fireball projectiles would appear to have a sense of "thickness" to them, due to using an item's model.
Actual results
The normal fireball correctly has a thickness, as it uses an item model. However, the dragon fireball does not.
How to fix
A dedicated model could be added for dragon fireballs, under assets/minecraft/models/item, or preferably a new dedicated folder for entities assets/minecraft/models/entity.
Attachments
Comments


can confirm in 22w43a

This got resolved as invalid by mojang (because it is a feature request; they haven't used invalid for any other reason). No need to update it.