Vertical falling onto stalagmites multiplies the fall distance by two to calculate the total amount of fall damage, using the formula ceil(fall_distance × 2 − 2)
.
It is logical to assume that a vertical flight (falling up?) using Elytra and Firework Rockets into stalactites will deal twice as much damage to the player as he usually receives because of flying into wall (wall or ceiling?).
But in fact, the player receives only a small amount of damage or does not receive it at all. It seems to me that this is wrong, because Pointed Dripstone are as sharp on top as they are on the bottom. Also it's impossible to create player traps from which it's impossible to get out using Elytra w/o dying (for example, from a pit) because of this (bug?).
Thank you for your report!
We're tracking this issue in MC-111574, so this ticket is being resolved and linked as a duplicate.
If you would like to add a vote and any extra information to the main ticket it would be appreciated.
If you haven't already, you might like to make use of the search feature to see if the issue has already been mentioned.
Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki