Damage tilt will use the previous damage angle when a player is damaged by a non-directional attack such as Fire, Cactus, etc.
Dying or reloading the game fixes it.
Damage tilt will use the previous damage angle when a player is damaged by a non-directional attack such as Fire, Cactus, etc.
Dying or reloading the game fixes it.
TailsExeHKYT
(Unassigned)
Unconfirmed
(Unassigned)
23w04a
Retrieved
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We're tracking this issue in MC-259212, so this ticket is being resolved and linked as a duplicate.
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