If a Big Dripleaft is placed next to a sculksensor, when you are on it, it doesn't make the full falling animation, but only doing one frame of it, then reset its state.
Steps to Reproduce:
Place a Sculk Sensor
Place a Big Dripleaf on the block that is next to it
Walk on and wait for it to make you fall
Observed Results:
After a short delay (random ?), you will fall with only 1 frame of the animation, then the big dripleaf will reset its animation state (without any delay).
Expected Results:
The dripleaf should do the normal falling animation, then reset its state after a little delay (~5 seconds).
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We're tracking this issue in MC-217165, so this ticket is being resolved and linked as a duplicate.
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