Ice from far away until a player travels nearby seems to render in a may transparent way except for blocks touching chunk borders, creating a weird sort of grid ice effect. No errors (or warnings, etc) show up in logs
https://youtu.be/g1evwoVEZW8 (hd video still being processed at the time of writing this)
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We're tracking this issue in MC-38022, so this ticket is being resolved and linked as a duplicate.
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