mojira.dev
MC-261026

The player's head is not fully synced with the mouse cursor

In earlier versions, the player's head used to be fully synchronized with the mouse cursor when you turn your head. This might still be a thing in Bedrock Edition.
If you move your head in either direction in versions where the head rotation is interpolated, it is not fully synchronized with the mouse. Here are some videos comparing from b1.7.3 to 1.19.4.

The solution is to make the head not use the interpolate rotation function. It should be using the regular rotation yaw variable, so it properly synchronizes with mouse movement.

Linked issues

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Comments 8

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⚠️ Please do not mark Unreleased Versions as affected. You don't have access to them yet.

-- I am a bot. This action was performed automatically! If you think it was incorrect, please notify us on Discord or Reddit

oops

I think that is more like an feature request than a bug.

you sure??? the player head movement used to be much smoother than it is now

Are you referring to the player head movement being delayed in comparison to the cursor movement?

yes.

Then, this is working as intended as per the triaging of MC-258579, as that ticket is about the lack of this behavior while riding a vehicle.

EnderDamien

(Unassigned)

Unconfirmed

(Unassigned)

1.19.4

Retrieved