Now that the calibrated skulks sensors were added,
it'd make sense to use them in the ancient city's redstone room type
which uses a golden apple as the trigger to open the room.
You could get rid of the unneccessary circuit that separates the correct signal
and eliminate false triggers like walking, which could also not let through
the correct signal (eating the golden apple) because of the cooldown skulks sensors have.
Original design:
[media]
Proposed design:
Sadly you can't waterlog the calibrated skulk sensor,
because it needs to be directly powered.
I'll link the issue which covers this:
MC-261226
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