mojira.dev
MC-261309

Sculk sensors still detect a trident being thrown even if you cancel the animation

When you cancel the animation of a trident by letting go of the right mouse button, a nearby sculk sensor will detect an item interaction even though you don't throw the trident. This also works with bows by switching to a different slot. The skulk sensor only gets triggered when switching slots / letting go of right-click, it does not trigger from initially starting to hold down right-click.

What I expected to happen was...:
The animation of the bow / trident stops and the sculk sensor does not get triggered.

What actually happened was...:
The sculk sensor detects an item interaction.

Steps to Reproduce:
1. Place down a sculk sensor.

2. Start holding down right-click with a trident in your selected slot. --> The sculk sensor does not detect anything.
3. Let go of right-click before the animation of the trident finishes. --> The sculk sensor detects an item interaction, but the trident didn't get thrown.

    OR

2. Be in creative mode or have some arrows in your inventory
3. Start holding down right-click with a bow in your selected slot. --> The sculk sensor does not detect anything.
4. Use the scroll wheel or a hotkey to switch to a different slot while still holding down right-click --> The sculk sensor detects an item interaction, but the bow didn't shoot.

 

Linked issues

Attachments

Comments 0

No comments.

jf_bn

(Unassigned)

Confirmed

Gameplay

Low

Game Events

bow, sculk_sensor, trident

1.19.4, 23w12a, 23w13a, 23w14a, 1.20.1, 1.20.2 Release Candidate 1, 1.21

Retrieved