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MC-264191

Sculk Shriekers are broken in 1.20.1

Sculk Shriekers in 1.20.1 are not taking end crystal signals, footstep signals, eating signals and armor clank signals.

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sculk sherikers only sherikering if AND ONLY IF:
1. the player or the player-related's entities stand on them
2. if they receive a signal from a sculk sensor
this bug it's not a bug, sculk sherikers CANNOT receive sound by itself, it needs a sculk sensor

invalid

More specifically why this is Working as Intended, see this changelog post for the "Deep Dark Experimental Snapshot 1" where the shrieker was added:

Notable for its boney appendages, this block responds to Sculk Sensors detecting vibrations by sending out a warning call to distant Wardens.

Brawlerwolf88

(Unassigned)

Unconfirmed

(Unassigned)

1.20.1

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