mojira.dev
MC-266704

Unused pixels in breeze_wind.png texture

The breeze's wind texture contains lots of pixels that go unused in the model. All unused sections are highlighted, and colored red here to showcase this:

[media]

Here is a fixed UV map containing only the used sections:

[media]

Attachments

Comments 4

Hi.

I rendered with your textures but they did not animate correctly.

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What did you use to render it? Please provide a bit more context

That the offset values of the your image are different.

  • The actual source code:

    [media]
  • Each mapping displayed in Blockbench:

    [media]

And, Those offsets are animated in the game by moving them in the X direction.

  • Example of moving texture offset in Blockbench:

[media]

Thank you for clarifying, I had not fully realized the usage of the texture.

[Mod] Jingy

(Unassigned)

Plausible

Expansion B

Normal

Textures and models

texture, unused-pixels, uv-mapping

23w45a, 23w46a

Retrieved