The breeze's wind texture contains lots of pixels that go unused in the model. All unused sections are highlighted, and colored red here to showcase this:
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Here is a fixed UV map containing only the used sections:
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Comments 4
That the offset values of the your image are different.
The actual source code:
[media]Each mapping displayed in Blockbench:
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And, Those offsets are animated in the game by moving them in the X direction.
Example of moving texture offset in Blockbench:
Hi.
I rendered with your textures but they did not animate correctly.
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