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MC-267028

The 'Trident clangs' sound plays incorrectly at high tick rates

The 'Trident clangs' sound does not play properly or entirely when throwing a trident at a high tick rate.

Steps to Reproduce:

  1. Get a trident

  2. Run the game at a high tick rate

    /tick rate 160
  3. Throw the trident
    ❌ The throwing sound will be clipped out, and hard to hear at all.
    ✔ The trident sound would properly play in it's entirity.

Screenshots/Videos:

[media]

Notes:

  1. This behavior is irregular when compared to all other projectiles that the player can launch or throw, as they play properly to completion. (See the attached video)

  2. The underlying issue here is that the trident sound is played from the location of the trident, and not the player. I opted to report this issue instead in this manner as reporting "the sound is not played at the location of the player" (to me at least) sound like a change request, where as this issue is unexpected/irregular when compared to other item usage.

Attachments

Comments 1

Can confirm the sound can barely be heard 1.20.3 Pre-Release 2

[Mod] Jingy

(Unassigned)

Community Consensus

Commands, Sound

projectile, sound, sound-event, trident

1.20.3 Pre-Release 2

Retrieved