mojira.dev
MC-267291

Unused pixels in trident.png UV map texture

There are unused pixels inside the texture file for the trident. Primarily, a 2D projection of the trident texture is off to the right side of the texture map.
This can mislead resource pack artists which choose to modify the texture into modifying sections of the UV texture for no benefit.

Unused Pixels:

highlighted in red

[media]

Fix:

[media]

Steps to Reproduce:

  1. Apply the provided resource pack

  2. Throw a trident

  3. Observe no visible change in the trident’s texture

Linked issues

MC-272100 Unused palette pixels in horse textures (horse_[brown/chestnut/creamy/white].png) Resolved MC-267301 Inconsistent and unusual section of the trident.png UV texture map Resolved MC-248553 Texture map for villager types contain unused pixels Open MC-248554 Unused pixels in lead_knot.png UV texture map Open MC-257432 Ravagers have unused pixels in their texture Open

Attachments

Comments 4

Alternatively, the moddel fork and rod could be merged into 1 element, optimizing the model slightly by removing 6 faces. To prevent any z fighting with the then-intersecting middle element tge size could be ever so slightly reduced.

@[Mod] Jingy Is this still an issue? If so, can you update description to show where to find this texture file for future ref?

[Mod] Jingy

Sarah Boeving

1156049, 1441099

Confirmed

Gameplay

Low

Textures and models

texture, trident, unused-pixels

1.20.4, 24w05a, 24w07a, 24w09a, 24w11a, 1.20.5 Pre-Release 1, 1.20.6, 24w20a, 1.21.5, 25w17a

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