The textures of the horse (llama_armor_slot
, armor_slot
, saddle_slot
) and loom slots (banner_slot
, dye_slot
, pattern_slot
) are located in the ".../textures/gui/sprites/container/horse
" and ".../textures/gui/sprites/container/loom
" folders, which is inconsistent with other slots - for example, slots of the enchanting table and the smithing table (empty_slot_lapis_lazuli
, empty_slot_sword
, etc.) the textures of which are located in the ".../textures/item
" folder.
This issue should be fixed due to unexpected behavior when creating resource packages and other types of modifications.
A possible solution of the issue:
Renaming the above texture files to empty_slot_carpet
, empty_slot_horse_armor
, empty_slot_saddle
, empty_slot_banner
, empty_slot_dye
, empty_slot_pattern
respectively, and moving them to ".../textures/item
" folder.
Thank you for your report!
We're tracking this issue in MC-237238, so this ticket is being resolved and linked as a duplicate.
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