mojira.dev
MC-270235

Spawners tick without setting mobs

Help for Reproduce

  1. Get Spawner

    give @s spawner
  2. Show Delay

    scoreboard objectives add var dummy
    scoreboard objectives setdisplay sidebar var
    execute store result score temp var run data get block <Spawner BlockPos> Delay

Behaviour

I'm not sure which one were intended but they should conflict:

  • No flame particles indicate they're active (client side

  • Delay are in reducing-resetting cycle shows they're actually active (server side

Attachments

Comments 2

We do not have enough information to find the cause of this issue.

Please record a video of this happening and attach it to this report.
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This issue is being temporarily resolved as Awaiting Response. Once the requested information has been delivered, the report will be reopened automatically.

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Thank you for your report!
After consideration, the issue is being closed as Won't Fix.

Please note that this is not the same as Working as Intended, as this bug report correctly describes behavior in the game that might not be the intended or desirable behavior, but it will not be fixed right now. Sometimes, this is because the issue reported is minor and/or impossible to change without large architectural changes to the code base.

Quick Links:
📓 Bug Tracker Guidelines – 💬 Community Support – 📧 Mojang Support (Technical Issues) – 📧 Microsoft Support (Account Issues)
📓 Project Summary – ✍️ Feedback and Suggestions – 📖 Game Wiki

ccJerrycc

(Unassigned)

Confirmed

(Unassigned)

1.20.4, 24w13a

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