Using the command "damage" and specifying the damage type "player_attack", the message is displayed incorrectly after the player dies. Something like "%1$s"
How to reproduce:
Enter the command **
/damage <playername> 1000 minecraft:player_attack
Expected Effect:
The player dies, and the correct death message is displayed, such as "xxx died". I think these characters are placeholders and are used to format the text. The source of the damage is not specified, so it is not displayed correctly.
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