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MC-271010

Unused pickles in sea pixel texture

Relates to: MC-176095 MC-199660 MC-208679 MC-250985 MC-271303

May also relate to: MC-159560

The bug

The four bottom rows of pixels in the sea pickle texture file are not used by any of the sea pickle models at all, and can be removed from the texture file without changing how sea pickles look.

In addition, the bottom pixel of each "filament" used for underwater sea pickles is rendered entirely within the sea pickle model itself. Removing these from the texture also has no effect on the outward appearances of sea pickles (the differences can only be seen via Spectator mode), and therefore these can be removed without affecting anything as well.

How to fix

Remove all these pixels from the texture file. I've attached a fixed version of this texture file to the ticket - all that needs done to resolve this issue is to replace vanilla's version of the sea pickle texture with the version attached.

Linked issues

MC-251254 Unused pixels in end rod texture Open MC-265438 Texture map for each boat has unused pixels Open MC-267873 Leather armor base textures have functionally unused pixels Open MC-268027 Piston "inner" texture files contain pixels that cannot normally be seen Open MC-268042 Unused pixels and never-normally-visible pixels in lectern top, front, side and base textures Open

Attachments

Comments 1

Can confirm.

muzikbike

(Unassigned)

Confirmed

Textures and models

obscured-pixels, unused-pixels

1.20.4, 1.20.5 Release Candidate 2

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