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MC-271010

Unused pickles in sea pixel texture

Relates to: MC-176095 MC-199660 MC-208679 MC-250985 MC-271303

May also relate to: MC-159560

The bug

The four bottom rows of pixels in the sea pickle texture file are not used by any of the sea pickle models at all, and can be removed from the texture file without changing how sea pickles look.

In addition, the bottom pixel of each "filament" used for underwater sea pickles is rendered entirely within the sea pickle model itself. Removing these from the texture also has no effect on the outward appearances of sea pickles (the differences can only be seen via Spectator mode), and therefore these can be removed without affecting anything as well.

How to fix

Remove all these pixels from the texture file. I've attached a fixed version of this texture file to the ticket - all that needs done to resolve this issue is to replace vanilla's version of the sea pickle texture with the version attached.

Linked issues

MC-251254 Unused pixels in end rod texture MC-265438 Texture map for each boat has unused pixels MC-267873 Leather armor base textures have functionally unused pixels MC-268027 Piston "inner" texture files contain pixels that cannot normally be seen MC-268042 Unused pixels and never-normally-visible pixels in lectern top, front, side and base textures MC-268056 Redstone repeater textures contain pixels that cannot normally be seen MC-268057 Redstone comparator textures contain pixels that cannot normally be seen MC-268287 Piglins (including variants) have snout/head pixels that cannot be seen normally MC-268288 Unused pixels in hanging mangrove propagule texture MC-268290 All stages of nether wart contain pixels that cannot normally be seen MC-268373 Hoglin and zoglin textures contain unused pixels and pixels that cannot normally be seen MC-268376 Enchanting table UI texture file contains leftover button textures which can never be seen MC-270639 Anvil UI texture file contains large red rectangle which can never be seen MC-242398 Unused pixels in sheep.png UV texture map MC-242591 Unused pixels in white/gray.png UV texture maps for llama varients MC-176309 Illusioner has a few misplaced pixels left in their texture MC-199662 Extra pixels in cocoa pod textures as of Texture Update MC-201150 Unused pixels in end rod texture MC-242092 Texture map for magma cube (magmacube.png) has unused pixels MC-242395 Texture map for the blaze (blaze.png) contains unused pixels MC-242396 Unused pixels in wood.png UV texture map for armor stands MC-242397 Texture maps for cow, red & brown mooshroom (red/brown_mooshroom.png & cow.png) contain unused pixels MC-242592 Texture map for the polar bear (polarbear.png) contain unused pixels MC-248562 Iron golem has unused pixels in the texture MC-264467 GUI texture "villager2.png" contains unused sections

Attachments

Comments

BugTracker

Can confirm.

muzikbike

(Unassigned)

Confirmed

Textures and models

obscured-pixels, unused-pixels

1.20.4, 1.20.5 Release Candidate 2

Retrieved